Game changers in Omani education

Research output: Contribution to journalArticle

Abstract

At Sultan Qaboos University in Oman, a Master's level course offered by the College of Education began using online games to explore play learning and its potential educational value. As part of this course, students were provided with theories of gaming and play with respect to education. The discussion naturally extended to consider the wider context of Omani society and the potential relationship with traditional values. This investigation explores the construct of play through a pilot study integrating games-based learning into an existing graduate course curriculum during the spring semester of 2014. From the analysis, results outline some patterns of potential impact of play and share in these experiences with the respectful attention to culture and tradition. The paper concludes with some thoughts on the intrinsic value of play and potential opportunities for future developments of games to meet a global audience.

Original languageEnglish
Pages (from-to)243-263
Number of pages21
JournalInternational Journal of Technology Enhanced Learning
Volume7
Issue number3
DOIs
Publication statusPublished - 2015

Fingerprint

Education
Curricula
Oman
education
Students
learning
semester
Values
graduate
curriculum
experience
student
Society

Keywords

  • Change
  • Culture
  • Educational technology
  • Games based learning
  • Global education
  • Higher education
  • Innovative methodology
  • Oman
  • Play
  • Society
  • Teacher training

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

Cite this

Game changers in Omani education. / Lane-Kelso, Mary E.

In: International Journal of Technology Enhanced Learning, Vol. 7, No. 3, 2015, p. 243-263.

Research output: Contribution to journalArticle

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