DreamThrower

Creating, throwing and catching dreams for collaborative dream sharing

Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The DreamThrower is a novel technology that explores virtually creating, throwing and catching dreams. It detects users' dream state by measuring rapid eye movement (REM). Once the dream state is detected, sound and light stimuli is played to alter the dream. Users report on their dream, and they can send the stimuli that they have used to another person via an on-line website. A working prototype accurately detects REM sleep. Based on preliminary results, the sound and light stimuli were found to have little influence on their dreams. Our prototype's ability to detect REM effectively coupled to a social network to share dream stimuli opens up a fun game environment even if the stimuli itself does not have a significant impact. Instead, user engagement with the social network may be sufficient to alter dreams. Further studies are needed to determine whether stimulus during REM can be created to alter dreams significantly.

Original languageEnglish
Title of host publicationEntertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings
Pages20-31
Number of pages12
Volume6243 LNCS
DOIs
Publication statusPublished - 2010
Event9th International Conference on Entertainment Computing, ICEC 2010 - Seoul, Korea, Republic of
Duration: Sep 8 2010Sep 11 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6243 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other9th International Conference on Entertainment Computing, ICEC 2010
CountryKorea, Republic of
CitySeoul
Period9/8/109/11/10

Fingerprint

Eye Movements
Eye movements
Sharing
Social Networks
Acoustic waves
Prototype
Sleep
Websites
Person
Game
Sufficient
Sound

Keywords

  • dream creation
  • Dream detection
  • dream stimulus
  • Rapid Eye Movement

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Kamal, N., Tsou, L., Al Hajri, A., & Fels, S. (2010). DreamThrower: Creating, throwing and catching dreams for collaborative dream sharing. In Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings (Vol. 6243 LNCS, pp. 20-31). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6243 LNCS). https://doi.org/10.1007/978-3-642-15399-0_3

DreamThrower : Creating, throwing and catching dreams for collaborative dream sharing. / Kamal, Noreen; Tsou, Ling; Al Hajri, Abir; Fels, Sidney.

Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings. Vol. 6243 LNCS 2010. p. 20-31 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6243 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kamal, N, Tsou, L, Al Hajri, A & Fels, S 2010, DreamThrower: Creating, throwing and catching dreams for collaborative dream sharing. in Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings. vol. 6243 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 6243 LNCS, pp. 20-31, 9th International Conference on Entertainment Computing, ICEC 2010, Seoul, Korea, Republic of, 9/8/10. https://doi.org/10.1007/978-3-642-15399-0_3
Kamal N, Tsou L, Al Hajri A, Fels S. DreamThrower: Creating, throwing and catching dreams for collaborative dream sharing. In Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings. Vol. 6243 LNCS. 2010. p. 20-31. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-15399-0_3
Kamal, Noreen ; Tsou, Ling ; Al Hajri, Abir ; Fels, Sidney. / DreamThrower : Creating, throwing and catching dreams for collaborative dream sharing. Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings. Vol. 6243 LNCS 2010. pp. 20-31 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{8637d131114c49fd904dcef1240daa09,
title = "DreamThrower: Creating, throwing and catching dreams for collaborative dream sharing",
abstract = "The DreamThrower is a novel technology that explores virtually creating, throwing and catching dreams. It detects users' dream state by measuring rapid eye movement (REM). Once the dream state is detected, sound and light stimuli is played to alter the dream. Users report on their dream, and they can send the stimuli that they have used to another person via an on-line website. A working prototype accurately detects REM sleep. Based on preliminary results, the sound and light stimuli were found to have little influence on their dreams. Our prototype's ability to detect REM effectively coupled to a social network to share dream stimuli opens up a fun game environment even if the stimuli itself does not have a significant impact. Instead, user engagement with the social network may be sufficient to alter dreams. Further studies are needed to determine whether stimulus during REM can be created to alter dreams significantly.",
keywords = "dream creation, Dream detection, dream stimulus, Rapid Eye Movement",
author = "Noreen Kamal and Ling Tsou and {Al Hajri}, Abir and Sidney Fels",
year = "2010",
doi = "10.1007/978-3-642-15399-0_3",
language = "English",
isbn = "3642153984",
volume = "6243 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "20--31",
booktitle = "Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings",

}

TY - GEN

T1 - DreamThrower

T2 - Creating, throwing and catching dreams for collaborative dream sharing

AU - Kamal, Noreen

AU - Tsou, Ling

AU - Al Hajri, Abir

AU - Fels, Sidney

PY - 2010

Y1 - 2010

N2 - The DreamThrower is a novel technology that explores virtually creating, throwing and catching dreams. It detects users' dream state by measuring rapid eye movement (REM). Once the dream state is detected, sound and light stimuli is played to alter the dream. Users report on their dream, and they can send the stimuli that they have used to another person via an on-line website. A working prototype accurately detects REM sleep. Based on preliminary results, the sound and light stimuli were found to have little influence on their dreams. Our prototype's ability to detect REM effectively coupled to a social network to share dream stimuli opens up a fun game environment even if the stimuli itself does not have a significant impact. Instead, user engagement with the social network may be sufficient to alter dreams. Further studies are needed to determine whether stimulus during REM can be created to alter dreams significantly.

AB - The DreamThrower is a novel technology that explores virtually creating, throwing and catching dreams. It detects users' dream state by measuring rapid eye movement (REM). Once the dream state is detected, sound and light stimuli is played to alter the dream. Users report on their dream, and they can send the stimuli that they have used to another person via an on-line website. A working prototype accurately detects REM sleep. Based on preliminary results, the sound and light stimuli were found to have little influence on their dreams. Our prototype's ability to detect REM effectively coupled to a social network to share dream stimuli opens up a fun game environment even if the stimuli itself does not have a significant impact. Instead, user engagement with the social network may be sufficient to alter dreams. Further studies are needed to determine whether stimulus during REM can be created to alter dreams significantly.

KW - dream creation

KW - Dream detection

KW - dream stimulus

KW - Rapid Eye Movement

UR - http://www.scopus.com/inward/record.url?scp=78049433548&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=78049433548&partnerID=8YFLogxK

U2 - 10.1007/978-3-642-15399-0_3

DO - 10.1007/978-3-642-15399-0_3

M3 - Conference contribution

SN - 3642153984

SN - 9783642153983

VL - 6243 LNCS

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 20

EP - 31

BT - Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings

ER -