TY - GEN
T1 - Crowd sourced testing through end users for Mobile Learning application in the context of Bring Your Own Device
AU - Khan, Asharul Islam
AU - Al-Khanjari, Zuhoor
AU - Sarrab, Mohamed
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/11/16
Y1 - 2016/11/16
N2 - Mobile Learning (M-Learning) has gained considerable popularity among the learners. Accessibility and compatibility of M-Learning application is no more restricted to limited number of mobile devices. Now M-Learning providers have given freedom of learning on any mobile device owned by the user in the environment called Bring Your Own Device (BYOD). However, the major problem exists when it comes to development and testing of such kind of application, which would run on variety of mobile platforms and under the geographically diverse environment. The testing process carried out by the development team in such a diverse environment and on variety of mobile platforms is not economical both in terms of cost and time. Hence this article proposes a solution in the form of Crowd sourced testing to overcome the M-Learning application testing problem. Crowd sourced testing would be conducted by the end users while using the application on their own devices. The users would report issues related to installation, downloading and updating, GUI etc. to a feedback repository. A Software test engineer analyzes the issues for relevancy and forward to Software developer if found appropriate. The Software developer would solve the issue by either customizing the application according to the particular device and platforms or make necessary changes to suite all the available devices and platforms This approach is limited to the basic functionality and usage problem which could be easily identified by the application users. Testing of M-Learning application related to performance, load and stress etc. which needs technical resources and expertise would be conducted using approaches such as Cloud based testing, testing on Emulators etc. by Software test engineer himself. The proposed approach still needs validation in real user's environment.
AB - Mobile Learning (M-Learning) has gained considerable popularity among the learners. Accessibility and compatibility of M-Learning application is no more restricted to limited number of mobile devices. Now M-Learning providers have given freedom of learning on any mobile device owned by the user in the environment called Bring Your Own Device (BYOD). However, the major problem exists when it comes to development and testing of such kind of application, which would run on variety of mobile platforms and under the geographically diverse environment. The testing process carried out by the development team in such a diverse environment and on variety of mobile platforms is not economical both in terms of cost and time. Hence this article proposes a solution in the form of Crowd sourced testing to overcome the M-Learning application testing problem. Crowd sourced testing would be conducted by the end users while using the application on their own devices. The users would report issues related to installation, downloading and updating, GUI etc. to a feedback repository. A Software test engineer analyzes the issues for relevancy and forward to Software developer if found appropriate. The Software developer would solve the issue by either customizing the application according to the particular device and platforms or make necessary changes to suite all the available devices and platforms This approach is limited to the basic functionality and usage problem which could be easily identified by the application users. Testing of M-Learning application related to performance, load and stress etc. which needs technical resources and expertise would be conducted using approaches such as Cloud based testing, testing on Emulators etc. by Software test engineer himself. The proposed approach still needs validation in real user's environment.
KW - Bring Your Own Device
KW - Crowd Sourced Mobile Learning Application Testing
KW - Crowd Sourced Testing
KW - End Users Testing
KW - M-Learning Application Testing
KW - Mobile Learning Application
UR - http://www.scopus.com/inward/record.url?scp=85005993334&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85005993334&partnerID=8YFLogxK
U2 - 10.1109/IEMCON.2016.7746256
DO - 10.1109/IEMCON.2016.7746256
M3 - Conference contribution
AN - SCOPUS:85005993334
T3 - 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016
BT - 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016
A2 - Saha, Himadri Nath
A2 - Chakrabarti, Satyajit
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016
Y2 - 13 October 2016 through 15 October 2016
ER -