Crowd sourced testing through end users for Mobile Learning application in the context of Bring Your Own Device

Asharul Islam Khan, Zuhoor Al-Khanjari, Mohamed Sarrab

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Mobile Learning (M-Learning) has gained considerable popularity among the learners. Accessibility and compatibility of M-Learning application is no more restricted to limited number of mobile devices. Now M-Learning providers have given freedom of learning on any mobile device owned by the user in the environment called Bring Your Own Device (BYOD). However, the major problem exists when it comes to development and testing of such kind of application, which would run on variety of mobile platforms and under the geographically diverse environment. The testing process carried out by the development team in such a diverse environment and on variety of mobile platforms is not economical both in terms of cost and time. Hence this article proposes a solution in the form of Crowd sourced testing to overcome the M-Learning application testing problem. Crowd sourced testing would be conducted by the end users while using the application on their own devices. The users would report issues related to installation, downloading and updating, GUI etc. to a feedback repository. A Software test engineer analyzes the issues for relevancy and forward to Software developer if found appropriate. The Software developer would solve the issue by either customizing the application according to the particular device and platforms or make necessary changes to suite all the available devices and platforms This approach is limited to the basic functionality and usage problem which could be easily identified by the application users. Testing of M-Learning application related to performance, load and stress etc. which needs technical resources and expertise would be conducted using approaches such as Cloud based testing, testing on Emulators etc. by Software test engineer himself. The proposed approach still needs validation in real user's environment.

Original languageEnglish
Title of host publication7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509009961
DOIs
Publication statusPublished - Nov 16 2016
Event7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016 - Vancouver, Canada
Duration: Oct 13 2016Oct 15 2016

Other

Other7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016
CountryCanada
CityVancouver
Period10/13/1610/15/16

Fingerprint

learning
Testing
platforms
computer programs
Mobile devices
photographic developers
engineers
Engineers
Graphical user interfaces
graphical user interface
Loads (forces)
compatibility
installing
resources
Feedback
costs
Costs

Keywords

  • Bring Your Own Device
  • Crowd Sourced Mobile Learning Application Testing
  • Crowd Sourced Testing
  • End Users Testing
  • M-Learning Application Testing
  • Mobile Learning Application

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Instrumentation
  • Information Systems

Cite this

Khan, A. I., Al-Khanjari, Z., & Sarrab, M. (2016). Crowd sourced testing through end users for Mobile Learning application in the context of Bring Your Own Device. In 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016 [7746256] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/IEMCON.2016.7746256

Crowd sourced testing through end users for Mobile Learning application in the context of Bring Your Own Device. / Khan, Asharul Islam; Al-Khanjari, Zuhoor; Sarrab, Mohamed.

7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016. Institute of Electrical and Electronics Engineers Inc., 2016. 7746256.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Khan, AI, Al-Khanjari, Z & Sarrab, M 2016, Crowd sourced testing through end users for Mobile Learning application in the context of Bring Your Own Device. in 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016., 7746256, Institute of Electrical and Electronics Engineers Inc., 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016, Vancouver, Canada, 10/13/16. https://doi.org/10.1109/IEMCON.2016.7746256
Khan AI, Al-Khanjari Z, Sarrab M. Crowd sourced testing through end users for Mobile Learning application in the context of Bring Your Own Device. In 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016. Institute of Electrical and Electronics Engineers Inc. 2016. 7746256 https://doi.org/10.1109/IEMCON.2016.7746256
Khan, Asharul Islam ; Al-Khanjari, Zuhoor ; Sarrab, Mohamed. / Crowd sourced testing through end users for Mobile Learning application in the context of Bring Your Own Device. 7th IEEE Annual Information Technology, Electronics and Mobile Communication Conference, IEEE IEMCON 2016. Institute of Electrical and Electronics Engineers Inc., 2016.
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